Release Day


"See you in the next devlog."

That took way longer than expected huh. When I originally made the teaser trailer I expected to be done with the game within the year. But as you can see, that didn't happen. With school and work taking up the majority of my time it was very hard for me to put in work for my game, even if just an hour or two per week would help immensely. So though I may have regrets for not putting more work into my game or not being faster I figured it was finally time to send it out to the world. This may sound like I'm not content or something but I am in fact very glad I managed to finally finish something that I can present to people.

My original scope for the game was to have 25 rooms with 5 endings. This ended up being 12 rooms and 7 endings, which is alot less than originally. But after letting friends play it I decided it was a good enough length. Since the game is very exploration heavy I feel like it would get way too frustrating to find all the endings and secrets. 

So that being said I would like to encourage you (yes, YOU!) to leave your thoughts about my game. Since the game is completly free, the best thing you can do to support me is tell me what you thought about my game. I won't expect the game to get thousands of downloads, but if I just get a handful of people telling me what they thought about my game that would be enough. Games are made to be shared afterall, nobody makes a game just for themselves. 

Files

Wonderful and Strange v1.0.zip 263 MB
Dec 09, 2019

Get Wonderful and Strange

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